Collaboration: The Most Underrated UX Skill No One Talks About<\/h1>\nCarrie Webster<\/address>\n 2025-06-05T08:00:00+00:00
\n 2025-07-02T15:03:33+00:00
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When people talk about UX, it\u2019s usually about the things they can see and interact with, like wireframes and prototypes, smart interactions, and design tools like Figma, Miro, or Maze. Some of the outputs are even glamorized, like design systems, research reports, and pixel-perfect UI designs. But here\u2019s the truth I\u2019ve seen again and again in over two decades of working in UX: none of that moves the needle if there is no collaboration.<\/p>\n
Great UX doesn\u2019t happen in isolation.<\/strong> It happens through conversations with engineers, product managers, customer-facing teams, and the customer support teams who manage support tickets. Amazing UX ideas come alive in messy Miro sessions, cross-functional workshops, and those online chats (e.g., Slack or Teams) where people align, adapt, and co-create.<\/p>\nSome of the most impactful moments in my career weren\u2019t when I was \u201cdesigning\u201d in the traditional sense. They have been gaining incredible insights when discussing problems with teammates who have varied experiences, brainstorming, and coming up with ideas that I never could have come up with on my own. As I always say, ten minds in a room will come up with ten times as many ideas as one mind. Often, many ideas are the most useful outcome.<\/p>\n
There have been times when a team has helped to reframe a problem in a workshop, taken vague and conflicting feedback, and clarified a path forward, or I\u2019ve sat with a sales rep and heard the same user complaint show up in multiple conversations. This is when design becomes a team sport<\/strong>, and when your ability to capture the outcomes multiplies the UX impact.<\/p>\n\n
\n 2025-07-02T15:03:33+00:00
\n <\/header>\n
Some of the most impactful moments in my career weren\u2019t when I was \u201cdesigning\u201d in the traditional sense. They have been gaining incredible insights when discussing problems with teammates who have varied experiences, brainstorming, and coming up with ideas that I never could have come up with on my own. As I always say, ten minds in a room will come up with ten times as many ideas as one mind. Often, many ideas are the most useful outcome.<\/p>\n
There have been times when a team has helped to reframe a problem in a workshop, taken vague and conflicting feedback, and clarified a path forward, or I\u2019ve sat with a sales rep and heard the same user complaint show up in multiple conversations. This is when design becomes a team sport<\/strong>, and when your ability to capture the outcomes multiplies the UX impact.<\/p>\n